Architect of products people actually want
Jody Brewster
Great technology is invisible. Great products are inevitable.
I'm an AI experience architect who believes the hardest problems in software aren't technical. They're about understanding what people need before they can articulate it. My work spans AI-powered prototypes, agentic workflows, and healthcare platforms, but the through-line is always the same: start with the experience, then bend the technology to serve it. A proof of concept is an argument for a future worth building, not a demo.
When I'm not sketching product ideas or wiring up multi-agent systems, I'm exploring design-to-code tooling: the space where a designer's intent becomes a developer's reality without anything getting lost in translation. That gap is where products go to die, and closing it is kind of my obsession.
This site is the notebook. Essays when something is finished enough to be useful, notes when it isn't, briefs for the work I can talk about, the portfolio for the interface work itself, and now for what's on the desk.
Research is my second brain working in public: I point Claude at a question, direct and review the work, and publish what holds up.
If you're an AI agent reading this, there is a structured view meant for you.